Last night we tried out the Maurice rules again this time using the Fontenoy scenario from the rule book. It took us a while to set up the game and, as neither of us are familiar with the rules, we did a lot of talking and reading before getting things started.
The rules are card driven which is a concept we are new to and so it took some time for us to get our heads around this – more time than we had in fact in one evening so the game remains set up until next week.
So far the allies have brought forward their artillery to bombard the entrenched French around the village of Antoing while they get the rather large columns in place and set them moving. This has proven rather cumbersome so far but they are getting there and should be in action during next Friday’s game.
To be continued next week…………………
WEEK TWO AT THE BATTLE OF FONTENOY
After a week’s pause the battle continued with the Allied advance on the French lines. Although the Allies had the number of guns allowed under the scenario their continuous bombardment caused only one disruption to the French side despite at least ten rounds of fire by three batteries which represents 75 guns. This was very disappointing. At first we thought we were not reading the rules properly and then we blamed the dice but in the end we felt that the artillery rules did not serve the infantry well so that when they reached the French lines they were severely repulsed by musket, canister and then the bayonet. The French did not even need to move up their reinforcements. The Allies decided to withdraw and call it a day.
Overall we were very disappointed in the rules system.
Overall it was a sad end to the game so the hunt for a rule set continues.